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- >
- > I was perplexed, I RTFM, I changed from planar to cubic, but still the
- > logo I wanted pasted on either side of a box always came out backwards on
- > one side.
- > I wanted a cardboard box with one logo on front and back and another logo
- > on both sides. The top would have a plain box texture. I couldn't do it
- > without using two images for each logo, one forward and one backward in
- > order for them to both appear forward. I had to go back into Modeler and
- > create four separate surface names (in addition to the top & bottom surface)
- >
- > Can anyone help me on this?
-
- I haven't tried it but I was thinking as I read you problem that I might
- try a morph target with some points reversed or some of the sides flipped
- and rendered double sided with the morph at 100%. Some compbination of
- this would have to work allowing for only one version of each image map to
- be im memory and one surface for each image. Remember that morph tartgets
- only need to be point objects. All polys can be killed in the morph targets.
-
- Joe Freeman the Video Junky
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-